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Checkers
Checkers emerged in France in the 12th century.
It is played on an 8x8 board and each player starts with 12 pieces on the three rows closest
to their own side, only dark squares are occupied. The black (darker color) side moves first.
There are two ways to move a piece: simply sliding a piece diagonally forwards (also diagonally
backwards in the case of kings) to an adjacent and unoccupied dark square, or "jumping" one of
the opponent's pieces. In this case, one piece "jumps over" the other, provided there is a vacant
square on the opposite side for it to land on. Again, a man (uncrowned piece) can only jump
diagonally forwards, and a king can also move diagonally backwards. A piece that is jumped is
captured and removed from the board. Multiple-jump moves are possible if, when the jumping piece
lands, there is another piece that can be jumped. Jumping is mandatory and cannot be passed up to
make a non-jumping move, nor can fewer than the maximum jumps possible be taken in a multiple-jump
move. When there is more than one way for a player to jump, one may choose which sequence to make,
not necessarily the sequence that will result in the most amount of captures.
However, one must make all the captures in that sequence.
If a player's piece moves into the kings row on the opposing player's side of the board, that
piece is said to be "crowned" (or often "kinged" in the U.S.), becoming a "king" and gaining
the ability to move both forwards and backwards. If a player's piece jumps into the kings row, the
current move terminates; having just been crowned, the piece cannot continue on by jumping back
out (as in a multiple jump), until the next move.
A player wins by capturing all of the opposing player's pieces, or by leaving the opposing player
with no legal moves.
Finished games at differentboards.com: 3 |
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